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		define([], factory);
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		exports["XXH"] = factory();
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/* 0 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";
/* WEBPACK VAR INJECTION */(function(global) {/*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
 * @license  MIT
 */
/* eslint-disable no-proto */



var base64 = __webpack_require__(5)
var ieee754 = __webpack_require__(6)
var isArray = __webpack_require__(7)

exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50

/**
 * If `Buffer.TYPED_ARRAY_SUPPORT`:
 *   === true    Use Uint8Array implementation (fastest)
 *   === false   Use Object implementation (most compatible, even IE6)
 *
 * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
 * Opera 11.6+, iOS 4.2+.
 *
 * Due to various browser bugs, sometimes the Object implementation will be used even
 * when the browser supports typed arrays.
 *
 * Note:
 *
 *   - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
 *     See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
 *
 *   - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
 *
 *   - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
 *     incorrect length in some situations.

 * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
 * get the Object implementation, which is slower but behaves correctly.
 */
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
  ? global.TYPED_ARRAY_SUPPORT
  : typedArraySupport()

/*
 * Export kMaxLength after typed array support is determined.
 */
exports.kMaxLength = kMaxLength()

function typedArraySupport () {
  try {
    var arr = new Uint8Array(1)
    arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
    return arr.foo() === 42 && // typed array instances can be augmented
        typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
        arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
  } catch (e) {
    return false
  }
}

function kMaxLength () {
  return Buffer.TYPED_ARRAY_SUPPORT
    ? 0x7fffffff
    : 0x3fffffff
}

function createBuffer (that, length) {
  if (kMaxLength() < length) {
    throw new RangeError('Invalid typed array length')
  }
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = new Uint8Array(length)
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    if (that === null) {
      that = new Buffer(length)
    }
    that.length = length
  }

  return that
}

/**
 * The Buffer constructor returns instances of `Uint8Array` that have their
 * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
 * `Uint8Array`, so the returned instances will have all the node `Buffer` methods
 * and the `Uint8Array` methods. Square bracket notation works as expected -- it
 * returns a single octet.
 *
 * The `Uint8Array` prototype remains unmodified.
 */

function Buffer (arg, encodingOrOffset, length) {
  if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
    return new Buffer(arg, encodingOrOffset, length)
  }

  // Common case.
  if (typeof arg === 'number') {
    if (typeof encodingOrOffset === 'string') {
      throw new Error(
        'If encoding is specified then the first argument must be a string'
      )
    }
    return allocUnsafe(this, arg)
  }
  return from(this, arg, encodingOrOffset, length)
}

Buffer.poolSize = 8192 // not used by this implementation

// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
  arr.__proto__ = Buffer.prototype
  return arr
}

function from (that, value, encodingOrOffset, length) {
  if (typeof value === 'number') {
    throw new TypeError('"value" argument must not be a number')
  }

  if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
    return fromArrayBuffer(that, value, encodingOrOffset, length)
  }

  if (typeof value === 'string') {
    return fromString(that, value, encodingOrOffset)
  }

  return fromObject(that, value)
}

/**
 * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
 * if value is a number.
 * Buffer.from(str[, encoding])
 * Buffer.from(array)
 * Buffer.from(buffer)
 * Buffer.from(arrayBuffer[, byteOffset[, length]])
 **/
Buffer.from = function (value, encodingOrOffset, length) {
  return from(null, value, encodingOrOffset, length)
}

if (Buffer.TYPED_ARRAY_SUPPORT) {
  Buffer.prototype.__proto__ = Uint8Array.prototype
  Buffer.__proto__ = Uint8Array
  if (typeof Symbol !== 'undefined' && Symbol.species &&
      Buffer[Symbol.species] === Buffer) {
    // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
    Object.defineProperty(Buffer, Symbol.species, {
      value: null,
      configurable: true
    })
  }
}

function assertSize (size) {
  if (typeof size !== 'number') {
    throw new TypeError('"size" argument must be a number')
  } else if (size < 0) {
    throw new RangeError('"size" argument must not be negative')
  }
}

function alloc (that, size, fill, encoding) {
  assertSize(size)
  if (size <= 0) {
    return createBuffer(that, size)
  }
  if (fill !== undefined) {
    // Only pay attention to encoding if it's a string. This
    // prevents accidentally sending in a number that would
    // be interpretted as a start offset.
    return typeof encoding === 'string'
      ? createBuffer(that, size).fill(fill, encoding)
      : createBuffer(that, size).fill(fill)
  }
  return createBuffer(that, size)
}

/**
 * Creates a new filled Buffer instance.
 * alloc(size[, fill[, encoding]])
 **/
Buffer.alloc = function (size, fill, encoding) {
  return alloc(null, size, fill, encoding)
}

function allocUnsafe (that, size) {
  assertSize(size)
  that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) {
    for (var i = 0; i < size; ++i) {
      that[i] = 0
    }
  }
  return that
}

/**
 * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
 * */
Buffer.allocUnsafe = function (size) {
  return allocUnsafe(null, size)
}
/**
 * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
 */
Buffer.allocUnsafeSlow = function (size) {
  return allocUnsafe(null, size)
}

function fromString (that, string, encoding) {
  if (typeof encoding !== 'string' || encoding === '') {
    encoding = 'utf8'
  }

  if (!Buffer.isEncoding(encoding)) {
    throw new TypeError('"encoding" must be a valid string encoding')
  }

  var length = byteLength(string, encoding) | 0
  that = createBuffer(that, length)

  var actual = that.write(string, encoding)

  if (actual !== length) {
    // Writing a hex string, for example, that contains invalid characters will
    // cause everything after the first invalid character to be ignored. (e.g.
    // 'abxxcd' will be treated as 'ab')
    that = that.slice(0, actual)
  }

  return that
}

function fromArrayLike (that, array) {
  var length = array.length < 0 ? 0 : checked(array.length) | 0
  that = createBuffer(that, length)
  for (var i = 0; i < length; i += 1) {
    that[i] = array[i] & 255
  }
  return that
}

function fromArrayBuffer (that, array, byteOffset, length) {
  array.byteLength // this throws if `array` is not a valid ArrayBuffer

  if (byteOffset < 0 || array.byteLength < byteOffset) {
    throw new RangeError('\'offset\' is out of bounds')
  }

  if (array.byteLength < byteOffset + (length || 0)) {
    throw new RangeError('\'length\' is out of bounds')
  }

  if (byteOffset === undefined && length === undefined) {
    array = new Uint8Array(array)
  } else if (length === undefined) {
    array = new Uint8Array(array, byteOffset)
  } else {
    array = new Uint8Array(array, byteOffset, length)
  }

  if (Buffer.TYPED_ARRAY_SUPPORT) {
    // Return an augmented `Uint8Array` instance, for best performance
    that = array
    that.__proto__ = Buffer.prototype
  } else {
    // Fallback: Return an object instance of the Buffer class
    that = fromArrayLike(that, array)
  }
  return that
}

function fromObject (that, obj) {
  if (Buffer.isBuffer(obj)) {
    var len = checked(obj.length) | 0
    that = createBuffer(that, len)

    if (that.length === 0) {
      return that
    }

    obj.copy(that, 0, 0, len)
    return that
  }

  if (obj) {
    if ((typeof ArrayBuffer !== 'undefined' &&
        obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
      if (typeof obj.length !== 'number' || isnan(obj.length)) {
        return createBuffer(that, 0)
      }
      return fromArrayLike(that, obj)
    }

    if (obj.type === 'Buffer' && isArray(obj.data)) {
      return fromArrayLike(that, obj.data)
    }
  }

  throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}

function checked (length) {
  // Note: cannot use `length < kMaxLength()` here because that fails when
  // length is NaN (which is otherwise coerced to zero.)
  if (length >= kMaxLength()) {
    throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
                         'size: 0x' + kMaxLength().toString(16) + ' bytes')
  }
  return length | 0
}

function SlowBuffer (length) {
  if (+length != length) { // eslint-disable-line eqeqeq
    length = 0
  }
  return Buffer.alloc(+length)
}

Buffer.isBuffer = function isBuffer (b) {
  return !!(b != null && b._isBuffer)
}

Buffer.compare = function compare (a, b) {
  if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
    throw new TypeError('Arguments must be Buffers')
  }

  if (a === b) return 0

  var x = a.length
  var y = b.length

  for (var i = 0, len = Math.min(x, y); i < len; ++i) {
    if (a[i] !== b[i]) {
      x = a[i]
      y = b[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

Buffer.isEncoding = function isEncoding (encoding) {
  switch (String(encoding).toLowerCase()) {
    case 'hex':
    case 'utf8':
    case 'utf-8':
    case 'ascii':
    case 'latin1':
    case 'binary':
    case 'base64':
    case 'ucs2':
    case 'ucs-2':
    case 'utf16le':
    case 'utf-16le':
      return true
    default:
      return false
  }
}

Buffer.concat = function concat (list, length) {
  if (!isArray(list)) {
    throw new TypeError('"list" argument must be an Array of Buffers')
  }

  if (list.length === 0) {
    return Buffer.alloc(0)
  }

  var i
  if (length === undefined) {
    length = 0
    for (i = 0; i < list.length; ++i) {
      length += list[i].length
    }
  }

  var buffer = Buffer.allocUnsafe(length)
  var pos = 0
  for (i = 0; i < list.length; ++i) {
    var buf = list[i]
    if (!Buffer.isBuffer(buf)) {
      throw new TypeError('"list" argument must be an Array of Buffers')
    }
    buf.copy(buffer, pos)
    pos += buf.length
  }
  return buffer
}

function byteLength (string, encoding) {
  if (Buffer.isBuffer(string)) {
    return string.length
  }
  if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
      (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
    return string.byteLength
  }
  if (typeof string !== 'string') {
    string = '' + string
  }

  var len = string.length
  if (len === 0) return 0

  // Use a for loop to avoid recursion
  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'ascii':
      case 'latin1':
      case 'binary':
        return len
      case 'utf8':
      case 'utf-8':
      case undefined:
        return utf8ToBytes(string).length
      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return len * 2
      case 'hex':
        return len >>> 1
      case 'base64':
        return base64ToBytes(string).length
      default:
        if (loweredCase) return utf8ToBytes(string).length // assume utf8
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}
Buffer.byteLength = byteLength

function slowToString (encoding, start, end) {
  var loweredCase = false

  // No need to verify that "this.length <= MAX_UINT32" since it's a read-only
  // property of a typed array.

  // This behaves neither like String nor Uint8Array in that we set start/end
  // to their upper/lower bounds if the value passed is out of range.
  // undefined is handled specially as per ECMA-262 6th Edition,
  // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
  if (start === undefined || start < 0) {
    start = 0
  }
  // Return early if start > this.length. Done here to prevent potential uint32
  // coercion fail below.
  if (start > this.length) {
    return ''
  }

  if (end === undefined || end > this.length) {
    end = this.length
  }

  if (end <= 0) {
    return ''
  }

  // Force coersion to uint32. This will also coerce falsey/NaN values to 0.
  end >>>= 0
  start >>>= 0

  if (end <= start) {
    return ''
  }

  if (!encoding) encoding = 'utf8'

  while (true) {
    switch (encoding) {
      case 'hex':
        return hexSlice(this, start, end)

      case 'utf8':
      case 'utf-8':
        return utf8Slice(this, start, end)

      case 'ascii':
        return asciiSlice(this, start, end)

      case 'latin1':
      case 'binary':
        return latin1Slice(this, start, end)

      case 'base64':
        return base64Slice(this, start, end)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return utf16leSlice(this, start, end)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = (encoding + '').toLowerCase()
        loweredCase = true
    }
  }
}

// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true

function swap (b, n, m) {
  var i = b[n]
  b[n] = b[m]
  b[m] = i
}

Buffer.prototype.swap16 = function swap16 () {
  var len = this.length
  if (len % 2 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 16-bits')
  }
  for (var i = 0; i < len; i += 2) {
    swap(this, i, i + 1)
  }
  return this
}

Buffer.prototype.swap32 = function swap32 () {
  var len = this.length
  if (len % 4 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 32-bits')
  }
  for (var i = 0; i < len; i += 4) {
    swap(this, i, i + 3)
    swap(this, i + 1, i + 2)
  }
  return this
}

Buffer.prototype.swap64 = function swap64 () {
  var len = this.length
  if (len % 8 !== 0) {
    throw new RangeError('Buffer size must be a multiple of 64-bits')
  }
  for (var i = 0; i < len; i += 8) {
    swap(this, i, i + 7)
    swap(this, i + 1, i + 6)
    swap(this, i + 2, i + 5)
    swap(this, i + 3, i + 4)
  }
  return this
}

Buffer.prototype.toString = function toString () {
  var length = this.length | 0
  if (length === 0) return ''
  if (arguments.length === 0) return utf8Slice(this, 0, length)
  return slowToString.apply(this, arguments)
}

Buffer.prototype.equals = function equals (b) {
  if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
  if (this === b) return true
  return Buffer.compare(this, b) === 0
}

Buffer.prototype.inspect = function inspect () {
  var str = ''
  var max = exports.INSPECT_MAX_BYTES
  if (this.length > 0) {
    str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
    if (this.length > max) str += ' ... '
  }
  return '<Buffer ' + str + '>'
}

Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
  if (!Buffer.isBuffer(target)) {
    throw new TypeError('Argument must be a Buffer')
  }

  if (start === undefined) {
    start = 0
  }
  if (end === undefined) {
    end = target ? target.length : 0
  }
  if (thisStart === undefined) {
    thisStart = 0
  }
  if (thisEnd === undefined) {
    thisEnd = this.length
  }

  if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
    throw new RangeError('out of range index')
  }

  if (thisStart >= thisEnd && start >= end) {
    return 0
  }
  if (thisStart >= thisEnd) {
    return -1
  }
  if (start >= end) {
    return 1
  }

  start >>>= 0
  end >>>= 0
  thisStart >>>= 0
  thisEnd >>>= 0

  if (this === target) return 0

  var x = thisEnd - thisStart
  var y = end - start
  var len = Math.min(x, y)

  var thisCopy = this.slice(thisStart, thisEnd)
  var targetCopy = target.slice(start, end)

  for (var i = 0; i < len; ++i) {
    if (thisCopy[i] !== targetCopy[i]) {
      x = thisCopy[i]
      y = targetCopy[i]
      break
    }
  }

  if (x < y) return -1
  if (y < x) return 1
  return 0
}

// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
  // Empty buffer means no match
  if (buffer.length === 0) return -1

  // Normalize byteOffset
  if (typeof byteOffset === 'string') {
    encoding = byteOffset
    byteOffset = 0
  } else if (byteOffset > 0x7fffffff) {
    byteOffset = 0x7fffffff
  } else if (byteOffset < -0x80000000) {
    byteOffset = -0x80000000
  }
  byteOffset = +byteOffset  // Coerce to Number.
  if (isNaN(byteOffset)) {
    // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
    byteOffset = dir ? 0 : (buffer.length - 1)
  }

  // Normalize byteOffset: negative offsets start from the end of the buffer
  if (byteOffset < 0) byteOffset = buffer.length + byteOffset
  if (byteOffset >= buffer.length) {
    if (dir) return -1
    else byteOffset = buffer.length - 1
  } else if (byteOffset < 0) {
    if (dir) byteOffset = 0
    else return -1
  }

  // Normalize val
  if (typeof val === 'string') {
    val = Buffer.from(val, encoding)
  }

  // Finally, search either indexOf (if dir is true) or lastIndexOf
  if (Buffer.isBuffer(val)) {
    // Special case: looking for empty string/buffer always fails
    if (val.length === 0) {
      return -1
    }
    return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
  } else if (typeof val === 'number') {
    val = val & 0xFF // Search for a byte value [0-255]
    if (Buffer.TYPED_ARRAY_SUPPORT &&
        typeof Uint8Array.prototype.indexOf === 'function') {
      if (dir) {
        return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
      } else {
        return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
      }
    }
    return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
  }

  throw new TypeError('val must be string, number or Buffer')
}

function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
  var indexSize = 1
  var arrLength = arr.length
  var valLength = val.length

  if (encoding !== undefined) {
    encoding = String(encoding).toLowerCase()
    if (encoding === 'ucs2' || encoding === 'ucs-2' ||
        encoding === 'utf16le' || encoding === 'utf-16le') {
      if (arr.length < 2 || val.length < 2) {
        return -1
      }
      indexSize = 2
      arrLength /= 2
      valLength /= 2
      byteOffset /= 2
    }
  }

  function read (buf, i) {
    if (indexSize === 1) {
      return buf[i]
    } else {
      return buf.readUInt16BE(i * indexSize)
    }
  }

  var i
  if (dir) {
    var foundIndex = -1
    for (i = byteOffset; i < arrLength; i++) {
      if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
        if (foundIndex === -1) foundIndex = i
        if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
      } else {
        if (foundIndex !== -1) i -= i - foundIndex
        foundIndex = -1
      }
    }
  } else {
    if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
    for (i = byteOffset; i >= 0; i--) {
      var found = true
      for (var j = 0; j < valLength; j++) {
        if (read(arr, i + j) !== read(val, j)) {
          found = false
          break
        }
      }
      if (found) return i
    }
  }

  return -1
}

Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
  return this.indexOf(val, byteOffset, encoding) !== -1
}

Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}

Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
  return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}

function hexWrite (buf, string, offset, length) {
  offset = Number(offset) || 0
  var remaining = buf.length - offset
  if (!length) {
    length = remaining
  } else {
    length = Number(length)
    if (length > remaining) {
      length = remaining
    }
  }

  // must be an even number of digits
  var strLen = string.length
  if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')

  if (length > strLen / 2) {
    length = strLen / 2
  }
  for (var i = 0; i < length; ++i) {
    var parsed = parseInt(string.substr(i * 2, 2), 16)
    if (isNaN(parsed)) return i
    buf[offset + i] = parsed
  }
  return i
}

function utf8Write (buf, string, offset, length) {
  return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}

function asciiWrite (buf, string, offset, length) {
  return blitBuffer(asciiToBytes(string), buf, offset, length)
}

function latin1Write (buf, string, offset, length) {
  return asciiWrite(buf, string, offset, length)
}

function base64Write (buf, string, offset, length) {
  return blitBuffer(base64ToBytes(string), buf, offset, length)
}

function ucs2Write (buf, string, offset, length) {
  return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}

Buffer.prototype.write = function write (string, offset, length, encoding) {
  // Buffer#write(string)
  if (offset === undefined) {
    encoding = 'utf8'
    length = this.length
    offset = 0
  // Buffer#write(string, encoding)
  } else if (length === undefined && typeof offset === 'string') {
    encoding = offset
    length = this.length
    offset = 0
  // Buffer#write(string, offset[, length][, encoding])
  } else if (isFinite(offset)) {
    offset = offset | 0
    if (isFinite(length)) {
      length = length | 0
      if (encoding === undefined) encoding = 'utf8'
    } else {
      encoding = length
      length = undefined
    }
  // legacy write(string, encoding, offset, length) - remove in v0.13
  } else {
    throw new Error(
      'Buffer.write(string, encoding, offset[, length]) is no longer supported'
    )
  }

  var remaining = this.length - offset
  if (length === undefined || length > remaining) length = remaining

  if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
    throw new RangeError('Attempt to write outside buffer bounds')
  }

  if (!encoding) encoding = 'utf8'

  var loweredCase = false
  for (;;) {
    switch (encoding) {
      case 'hex':
        return hexWrite(this, string, offset, length)

      case 'utf8':
      case 'utf-8':
        return utf8Write(this, string, offset, length)

      case 'ascii':
        return asciiWrite(this, string, offset, length)

      case 'latin1':
      case 'binary':
        return latin1Write(this, string, offset, length)

      case 'base64':
        // Warning: maxLength not taken into account in base64Write
        return base64Write(this, string, offset, length)

      case 'ucs2':
      case 'ucs-2':
      case 'utf16le':
      case 'utf-16le':
        return ucs2Write(this, string, offset, length)

      default:
        if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
        encoding = ('' + encoding).toLowerCase()
        loweredCase = true
    }
  }
}

Buffer.prototype.toJSON = function toJSON () {
  return {
    type: 'Buffer',
    data: Array.prototype.slice.call(this._arr || this, 0)
  }
}

function base64Slice (buf, start, end) {
  if (start === 0 && end === buf.length) {
    return base64.fromByteArray(buf)
  } else {
    return base64.fromByteArray(buf.slice(start, end))
  }
}

function utf8Slice (buf, start, end) {
  end = Math.min(buf.length, end)
  var res = []

  var i = start
  while (i < end) {
    var firstByte = buf[i]
    var codePoint = null
    var bytesPerSequence = (firstByte > 0xEF) ? 4
      : (firstByte > 0xDF) ? 3
      : (firstByte > 0xBF) ? 2
      : 1

    if (i + bytesPerSequence <= end) {
      var secondByte, thirdByte, fourthByte, tempCodePoint

      switch (bytesPerSequence) {
        case 1:
          if (firstByte < 0x80) {
            codePoint = firstByte
          }
          break
        case 2:
          secondByte = buf[i + 1]
          if ((secondByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
            if (tempCodePoint > 0x7F) {
              codePoint = tempCodePoint
            }
          }
          break
        case 3:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
            if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
              codePoint = tempCodePoint
            }
          }
          break
        case 4:
          secondByte = buf[i + 1]
          thirdByte = buf[i + 2]
          fourthByte = buf[i + 3]
          if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
            tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
            if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
              codePoint = tempCodePoint
            }
          }
      }
    }

    if (codePoint === null) {
      // we did not generate a valid codePoint so insert a
      // replacement char (U+FFFD) and advance only 1 byte
      codePoint = 0xFFFD
      bytesPerSequence = 1
    } else if (codePoint > 0xFFFF) {
      // encode to utf16 (surrogate pair dance)
      codePoint -= 0x10000
      res.push(codePoint >>> 10 & 0x3FF | 0xD800)
      codePoint = 0xDC00 | codePoint & 0x3FF
    }

    res.push(codePoint)
    i += bytesPerSequence
  }

  return decodeCodePointsArray(res)
}

// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000

function decodeCodePointsArray (codePoints) {
  var len = codePoints.length
  if (len <= MAX_ARGUMENTS_LENGTH) {
    return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
  }

  // Decode in chunks to avoid "call stack size exceeded".
  var res = ''
  var i = 0
  while (i < len) {
    res += String.fromCharCode.apply(
      String,
      codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
    )
  }
  return res
}

function asciiSlice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i] & 0x7F)
  }
  return ret
}

function latin1Slice (buf, start, end) {
  var ret = ''
  end = Math.min(buf.length, end)

  for (var i = start; i < end; ++i) {
    ret += String.fromCharCode(buf[i])
  }
  return ret
}

function hexSlice (buf, start, end) {
  var len = buf.length

  if (!start || start < 0) start = 0
  if (!end || end < 0 || end > len) end = len

  var out = ''
  for (var i = start; i < end; ++i) {
    out += toHex(buf[i])
  }
  return out
}

function utf16leSlice (buf, start, end) {
  var bytes = buf.slice(start, end)
  var res = ''
  for (var i = 0; i < bytes.length; i += 2) {
    res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
  }
  return res
}

Buffer.prototype.slice = function slice (start, end) {
  var len = this.length
  start = ~~start
  end = end === undefined ? len : ~~end

  if (start < 0) {
    start += len
    if (start < 0) start = 0
  } else if (start > len) {
    start = len
  }

  if (end < 0) {
    end += len
    if (end < 0) end = 0
  } else if (end > len) {
    end = len
  }

  if (end < start) end = start

  var newBuf
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    newBuf = this.subarray(start, end)
    newBuf.__proto__ = Buffer.prototype
  } else {
    var sliceLen = end - start
    newBuf = new Buffer(sliceLen, undefined)
    for (var i = 0; i < sliceLen; ++i) {
      newBuf[i] = this[i + start]
    }
  }

  return newBuf
}

/*
 * Need to make sure that buffer isn't trying to write out of bounds.
 */
function checkOffset (offset, ext, length) {
  if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
  if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}

Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }

  return val
}

Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    checkOffset(offset, byteLength, this.length)
  }

  var val = this[offset + --byteLength]
  var mul = 1
  while (byteLength > 0 && (mul *= 0x100)) {
    val += this[offset + --byteLength] * mul
  }

  return val
}

Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  return this[offset]
}

Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return this[offset] | (this[offset + 1] << 8)
}

Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  return (this[offset] << 8) | this[offset + 1]
}

Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return ((this[offset]) |
      (this[offset + 1] << 8) |
      (this[offset + 2] << 16)) +
      (this[offset + 3] * 0x1000000)
}

Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] * 0x1000000) +
    ((this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    this[offset + 3])
}

Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var val = this[offset]
  var mul = 1
  var i = 0
  while (++i < byteLength && (mul *= 0x100)) {
    val += this[offset + i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) checkOffset(offset, byteLength, this.length)

  var i = byteLength
  var mul = 1
  var val = this[offset + --i]
  while (i > 0 && (mul *= 0x100)) {
    val += this[offset + --i] * mul
  }
  mul *= 0x80

  if (val >= mul) val -= Math.pow(2, 8 * byteLength)

  return val
}

Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 1, this.length)
  if (!(this[offset] & 0x80)) return (this[offset])
  return ((0xff - this[offset] + 1) * -1)
}

Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset] | (this[offset + 1] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 2, this.length)
  var val = this[offset + 1] | (this[offset] << 8)
  return (val & 0x8000) ? val | 0xFFFF0000 : val
}

Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset]) |
    (this[offset + 1] << 8) |
    (this[offset + 2] << 16) |
    (this[offset + 3] << 24)
}

Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)

  return (this[offset] << 24) |
    (this[offset + 1] << 16) |
    (this[offset + 2] << 8) |
    (this[offset + 3])
}

Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, true, 23, 4)
}

Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 4, this.length)
  return ieee754.read(this, offset, false, 23, 4)
}

Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, true, 52, 8)
}

Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
  if (!noAssert) checkOffset(offset, 8, this.length)
  return ieee754.read(this, offset, false, 52, 8)
}

function checkInt (buf, value, offset, ext, max, min) {
  if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
  if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
}

Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var mul = 1
  var i = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  byteLength = byteLength | 0
  if (!noAssert) {
    var maxBytes = Math.pow(2, 8 * byteLength) - 1
    checkInt(this, value, offset, byteLength, maxBytes, 0)
  }

  var i = byteLength - 1
  var mul = 1
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    this[offset + i] = (value / mul) & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  this[offset] = (value & 0xff)
  return offset + 1
}

function objectWriteUInt16 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
    buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
      (littleEndian ? i : 1 - i) * 8
  }
}

Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

function objectWriteUInt32 (buf, value, offset, littleEndian) {
  if (value < 0) value = 0xffffffff + value + 1
  for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
    buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
  }
}

Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset + 3] = (value >>> 24)
    this[offset + 2] = (value >>> 16)
    this[offset + 1] = (value >>> 8)
    this[offset] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = 0
  var mul = 1
  var sub = 0
  this[offset] = value & 0xFF
  while (++i < byteLength && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) {
    var limit = Math.pow(2, 8 * byteLength - 1)

    checkInt(this, value, offset, byteLength, limit - 1, -limit)
  }

  var i = byteLength - 1
  var mul = 1
  var sub = 0
  this[offset + i] = value & 0xFF
  while (--i >= 0 && (mul *= 0x100)) {
    if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
      sub = 1
    }
    this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
  }

  return offset + byteLength
}

Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
  if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
  if (value < 0) value = 0xff + value + 1
  this[offset] = (value & 0xff)
  return offset + 1
}

Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
  } else {
    objectWriteUInt16(this, value, offset, true)
  }
  return offset + 2
}

Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 8)
    this[offset + 1] = (value & 0xff)
  } else {
    objectWriteUInt16(this, value, offset, false)
  }
  return offset + 2
}

Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value & 0xff)
    this[offset + 1] = (value >>> 8)
    this[offset + 2] = (value >>> 16)
    this[offset + 3] = (value >>> 24)
  } else {
    objectWriteUInt32(this, value, offset, true)
  }
  return offset + 4
}

Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
  value = +value
  offset = offset | 0
  if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
  if (value < 0) value = 0xffffffff + value + 1
  if (Buffer.TYPED_ARRAY_SUPPORT) {
    this[offset] = (value >>> 24)
    this[offset + 1] = (value >>> 16)
    this[offset + 2] = (value >>> 8)
    this[offset + 3] = (value & 0xff)
  } else {
    objectWriteUInt32(this, value, offset, false)
  }
  return offset + 4
}

function checkIEEE754 (buf, value, offset, ext, max, min) {
  if (offset + ext > buf.length) throw new RangeError('Index out of range')
  if (offset < 0) throw new RangeError('Index out of range')
}

function writeFloat (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
  }
  ieee754.write(buf, value, offset, littleEndian, 23, 4)
  return offset + 4
}

Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
  return writeFloat(this, value, offset, true, noAssert)
}

Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
  return writeFloat(this, value, offset, false, noAssert)
}

function writeDouble (buf, value, offset, littleEndian, noAssert) {
  if (!noAssert) {
    checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
  }
  ieee754.write(buf, value, offset, littleEndian, 52, 8)
  return offset + 8
}

Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
  return writeDouble(this, value, offset, true, noAssert)
}

Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
  return writeDouble(this, value, offset, false, noAssert)
}

// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
  if (!start) start = 0
  if (!end && end !== 0) end = this.length
  if (targetStart >= target.length) targetStart = target.length
  if (!targetStart) targetStart = 0
  if (end > 0 && end < start) end = start

  // Copy 0 bytes; we're done
  if (end === start) return 0
  if (target.length === 0 || this.length === 0) return 0

  // Fatal error conditions
  if (targetStart < 0) {
    throw new RangeError('targetStart out of bounds')
  }
  if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
  if (end < 0) throw new RangeError('sourceEnd out of bounds')

  // Are we oob?
  if (end > this.length) end = this.length
  if (target.length - targetStart < end - start) {
    end = target.length - targetStart + start
  }

  var len = end - start
  var i

  if (this === target && start < targetStart && targetStart < end) {
    // descending copy from end
    for (i = len - 1; i >= 0; --i) {
      target[i + targetStart] = this[i + start]
    }
  } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
    // ascending copy from start
    for (i = 0; i < len; ++i) {
      target[i + targetStart] = this[i + start]
    }
  } else {
    Uint8Array.prototype.set.call(
      target,
      this.subarray(start, start + len),
      targetStart
    )
  }

  return len
}

// Usage:
//    buffer.fill(number[, offset[, end]])
//    buffer.fill(buffer[, offset[, end]])
//    buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
  // Handle string cases:
  if (typeof val === 'string') {
    if (typeof start === 'string') {
      encoding = start
      start = 0
      end = this.length
    } else if (typeof end === 'string') {
      encoding = end
      end = this.length
    }
    if (val.length === 1) {
      var code = val.charCodeAt(0)
      if (code < 256) {
        val = code
      }
    }
    if (encoding !== undefined && typeof encoding !== 'string') {
      throw new TypeError('encoding must be a string')
    }
    if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
      throw new TypeError('Unknown encoding: ' + encoding)
    }
  } else if (typeof val === 'number') {
    val = val & 255
  }

  // Invalid ranges are not set to a default, so can range check early.
  if (start < 0 || this.length < start || this.length < end) {
    throw new RangeError('Out of range index')
  }

  if (end <= start) {
    return this
  }

  start = start >>> 0
  end = end === undefined ? this.length : end >>> 0

  if (!val) val = 0

  var i
  if (typeof val === 'number') {
    for (i = start; i < end; ++i) {
      this[i] = val
    }
  } else {
    var bytes = Buffer.isBuffer(val)
      ? val
      : utf8ToBytes(new Buffer(val, encoding).toString())
    var len = bytes.length
    for (i = 0; i < end - start; ++i) {
      this[i + start] = bytes[i % len]
    }
  }

  return this
}

// HELPER FUNCTIONS
// ================

var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g

function base64clean (str) {
  // Node strips out invalid characters like \n and \t from the string, base64-js does not
  str = stringtrim(str).replace(INVALID_BASE64_RE, '')
  // Node converts strings with length < 2 to ''
  if (str.length < 2) return ''
  // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
  while (str.length % 4 !== 0) {
    str = str + '='
  }
  return str
}

function stringtrim (str) {
  if (str.trim) return str.trim()
  return str.replace(/^\s+|\s+$/g, '')
}

function toHex (n) {
  if (n < 16) return '0' + n.toString(16)
  return n.toString(16)
}

function utf8ToBytes (string, units) {
  units = units || Infinity
  var codePoint
  var length = string.length
  var leadSurrogate = null
  var bytes = []

  for (var i = 0; i < length; ++i) {
    codePoint = string.charCodeAt(i)

    // is surrogate component
    if (codePoint > 0xD7FF && codePoint < 0xE000) {
      // last char was a lead
      if (!leadSurrogate) {
        // no lead yet
        if (codePoint > 0xDBFF) {
          // unexpected trail
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        } else if (i + 1 === length) {
          // unpaired lead
          if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
          continue
        }

        // valid lead
        leadSurrogate = codePoint

        continue
      }

      // 2 leads in a row
      if (codePoint < 0xDC00) {
        if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
        leadSurrogate = codePoint
        continue
      }

      // valid surrogate pair
      codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
    } else if (leadSurrogate) {
      // valid bmp char, but last char was a lead
      if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
    }

    leadSurrogate = null

    // encode utf8
    if (codePoint < 0x80) {
      if ((units -= 1) < 0) break
      bytes.push(codePoint)
    } else if (codePoint < 0x800) {
      if ((units -= 2) < 0) break
      bytes.push(
        codePoint >> 0x6 | 0xC0,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x10000) {
      if ((units -= 3) < 0) break
      bytes.push(
        codePoint >> 0xC | 0xE0,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else if (codePoint < 0x110000) {
      if ((units -= 4) < 0) break
      bytes.push(
        codePoint >> 0x12 | 0xF0,
        codePoint >> 0xC & 0x3F | 0x80,
        codePoint >> 0x6 & 0x3F | 0x80,
        codePoint & 0x3F | 0x80
      )
    } else {
      throw new Error('Invalid code point')
    }
  }

  return bytes
}

function asciiToBytes (str) {
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    // Node's code seems to be doing this and not & 0x7F..
    byteArray.push(str.charCodeAt(i) & 0xFF)
  }
  return byteArray
}

function utf16leToBytes (str, units) {
  var c, hi, lo
  var byteArray = []
  for (var i = 0; i < str.length; ++i) {
    if ((units -= 2) < 0) break

    c = str.charCodeAt(i)
    hi = c >> 8
    lo = c % 256
    byteArray.push(lo)
    byteArray.push(hi)
  }

  return byteArray
}

function base64ToBytes (str) {
  return base64.toByteArray(base64clean(str))
}

function blitBuffer (src, dst, offset, length) {
  for (var i = 0; i < length; ++i) {
    if ((i + offset >= dst.length) || (i >= src.length)) break
    dst[i + offset] = src[i]
  }
  return i
}

function isnan (val) {
  return val !== val // eslint-disable-line no-self-compare
}

/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4)))

/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {

exports.UINT32 = __webpack_require__(8)
exports.UINT64 = __webpack_require__(9)

/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {

module.exports = {
	h32: __webpack_require__(3)
,	h64: __webpack_require__(10)
}


/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(Buffer) {/**
xxHash implementation in pure Javascript

Copyright (C) 2013, Pierre Curto
MIT license
*/
var UINT32 = __webpack_require__(1).UINT32

/*
	Merged this sequence of method calls as it speeds up
	the calculations by a factor of 2
 */
// this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1);
UINT32.prototype.xxh_update = function (low, high) {
	var b00 = PRIME32_2._low
	var b16 = PRIME32_2._high

	var c16, c00
	c00 = low * b00
	c16 = c00 >>> 16

	c16 += high * b00
	c16 &= 0xFFFF		// Not required but improves performance
	c16 += low * b16

	var a00 = this._low + (c00 & 0xFFFF)
	var a16 = a00 >>> 16

	a16 += this._high + (c16 & 0xFFFF)

	var v = (a16 << 16) | (a00 & 0xFFFF)
	v = (v << 13) | (v >>> 19)

	a00 = v & 0xFFFF
	a16 = v >>> 16

	b00 = PRIME32_1._low
	b16 = PRIME32_1._high

	c00 = a00 * b00
	c16 = c00 >>> 16

	c16 += a16 * b00
	c16 &= 0xFFFF		// Not required but improves performance
	c16 += a00 * b16

	this._low = c00 & 0xFFFF
	this._high = c16 & 0xFFFF
}

/*
 * Constants
 */
var PRIME32_1 = UINT32( '2654435761' )
var PRIME32_2 = UINT32( '2246822519' )
var PRIME32_3 = UINT32( '3266489917' )
var PRIME32_4 = UINT32(  '668265263' )
var PRIME32_5 = UINT32(  '374761393' )

/**
* Convert string to proper UTF-8 array
* @param str Input string
* @returns {Uint8Array} UTF8 array is returned as uint8 array
*/
function toUTF8Array (str) {
	var utf8 = []
	for (var i=0, n=str.length; i < n; i++) {
		var charcode = str.charCodeAt(i)
		if (charcode < 0x80) utf8.push(charcode)
		else if (charcode < 0x800) {
			utf8.push(0xc0 | (charcode >> 6),
			0x80 | (charcode & 0x3f))
		}
		else if (charcode < 0xd800 || charcode >= 0xe000) {
			utf8.push(0xe0 | (charcode >> 12),
			0x80 | ((charcode>>6) & 0x3f),
			0x80 | (charcode & 0x3f))
		}
		// surrogate pair
		else {
			i++;
			// UTF-16 encodes 0x10000-0x10FFFF by
			// subtracting 0x10000 and splitting the
			// 20 bits of 0x0-0xFFFFF into two halves
			charcode = 0x10000 + (((charcode & 0x3ff)<<10)
			| (str.charCodeAt(i) & 0x3ff))
			utf8.push(0xf0 | (charcode >>18),
			0x80 | ((charcode>>12) & 0x3f),
			0x80 | ((charcode>>6) & 0x3f),
			0x80 | (charcode & 0x3f))
		}
	}

	return new Uint8Array(utf8)
}

/**
 * XXH object used as a constructor or a function
 * @constructor
 * or
 * @param {Object|String} input data
 * @param {Number|UINT32} seed
 * @return ThisExpression
 * or
 * @return {UINT32} xxHash
 */
function XXH () {
	if (arguments.length == 2)
		return new XXH( arguments[1] ).update( arguments[0] ).digest()

	if (!(this instanceof XXH))
		return new XXH( arguments[0] )

	init.call(this, arguments[0])
}

/**
 * Initialize the XXH instance with the given seed
 * @method init
 * @param {Number|Object} seed as a number or an unsigned 32 bits integer
 * @return ThisExpression
 */
 function init (seed) {
	this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed)
	this.v1 = this.seed.clone().add(PRIME32_1).add(PRIME32_2)
	this.v2 = this.seed.clone().add(PRIME32_2)
	this.v3 = this.seed.clone()
	this.v4 = this.seed.clone().subtract(PRIME32_1)
	this.total_len = 0
	this.memsize = 0
	this.memory = null

	return this
}
XXH.prototype.init = init

/**
 * Add data to be computed for the XXH hash
 * @method update
 * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer
 * @return ThisExpression
 */
XXH.prototype.update = function (input) {
	var isString = typeof input == 'string'
	var isArrayBuffer

	// Convert all strings to utf-8 first (issue #5)
	if (isString) {
		input = toUTF8Array(input)
		isString = false
		isArrayBuffer = true
	}

	if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer)
	{
		isArrayBuffer = true
		input = new Uint8Array(input);
	}

	var p = 0
	var len = input.length
	var bEnd = p + len

	if (len == 0) return this

	this.total_len += len

	if (this.memsize == 0)
	{
		if (isString) {
			this.memory = ''
		} else if (isArrayBuffer) {
			this.memory = new Uint8Array(16)
		} else {
			this.memory = new Buffer(16)
		}
	}

	if (this.memsize + len < 16)   // fill in tmp buffer
	{
		// XXH_memcpy(this.memory + this.memsize, input, len)
		if (isString) {
			this.memory += input
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(0, len), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, 0, len )
		}

		this.memsize += len
		return this
	}

	if (this.memsize > 0)   // some data left from previous update
	{
		// XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize);
		if (isString) {
			this.memory += input.slice(0, 16 - this.memsize)
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, 0, 16 - this.memsize )
		}

		var p32 = 0
		if (isString) {
			this.v1.xxh_update(
				(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
			,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
			)
			p32 += 4
			this.v2.xxh_update(
				(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
			,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
			)
			p32 += 4
			this.v3.xxh_update(
				(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
			,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
			)
			p32 += 4
			this.v4.xxh_update(
				(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
			,	(this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
			)
		} else {
			this.v1.xxh_update(
				(this.memory[p32+1] << 8) | this.memory[p32]
			,	(this.memory[p32+3] << 8) | this.memory[p32+2]
			)
			p32 += 4
			this.v2.xxh_update(
				(this.memory[p32+1] << 8) | this.memory[p32]
			,	(this.memory[p32+3] << 8) | this.memory[p32+2]
			)
			p32 += 4
			this.v3.xxh_update(
				(this.memory[p32+1] << 8) | this.memory[p32]
			,	(this.memory[p32+3] << 8) | this.memory[p32+2]
			)
			p32 += 4
			this.v4.xxh_update(
				(this.memory[p32+1] << 8) | this.memory[p32]
			,	(this.memory[p32+3] << 8) | this.memory[p32+2]
			)
		}

		p += 16 - this.memsize
		this.memsize = 0
		if (isString) this.memory = ''
	}

	if (p <= bEnd - 16)
	{
		var limit = bEnd - 16

		do
		{
			if (isString) {
				this.v1.xxh_update(
					(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
				,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
				)
				p += 4
				this.v2.xxh_update(
					(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
				,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
				)
				p += 4
				this.v3.xxh_update(
					(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
				,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
				)
				p += 4
				this.v4.xxh_update(
					(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
				,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
				)
			} else {
				this.v1.xxh_update(
					(input[p+1] << 8) | input[p]
				,	(input[p+3] << 8) | input[p+2]
				)
				p += 4
				this.v2.xxh_update(
					(input[p+1] << 8) | input[p]
				,	(input[p+3] << 8) | input[p+2]
				)
				p += 4
				this.v3.xxh_update(
					(input[p+1] << 8) | input[p]
				,	(input[p+3] << 8) | input[p+2]
				)
				p += 4
				this.v4.xxh_update(
					(input[p+1] << 8) | input[p]
				,	(input[p+3] << 8) | input[p+2]
				)
			}
			p += 4
		} while (p <= limit)
	}

	if (p < bEnd)
	{
		// XXH_memcpy(this.memory, p, bEnd-p);
		if (isString) {
			this.memory += input.slice(p)
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(p, bEnd), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, p, bEnd )
		}

		this.memsize = bEnd - p
	}

	return this
}

/**
 * Finalize the XXH computation. The XXH instance is ready for reuse for the given seed
 * @method digest
 * @return {UINT32} xxHash
 */
XXH.prototype.digest = function () {
	var input = this.memory
	var isString = typeof input == 'string'
	var p = 0
	var bEnd = this.memsize
	var h32, h
	var u = new UINT32

	if (this.total_len >= 16)
	{
		h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) )
	}
	else
	{
		h32  = this.seed.clone().add( PRIME32_5 )
	}

	h32.add( u.fromNumber(this.total_len) )

	while (p <= bEnd - 4)
	{
		if (isString) {
			u.fromBits(
				(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
			,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
			)
		} else {
			u.fromBits(
				(input[p+1] << 8) | input[p]
			,	(input[p+3] << 8) | input[p+2]
			)
		}
		h32
			.add( u.multiply(PRIME32_3) )
			.rotl(17)
			.multiply( PRIME32_4 )
		p += 4
	}

	while (p < bEnd)
	{
		u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 )
		h32
			.add( u.multiply(PRIME32_5) )
			.rotl(11)
			.multiply(PRIME32_1)
	}

	h = h32.clone().shiftRight(15)
	h32.xor(h).multiply(PRIME32_2)

	h = h32.clone().shiftRight(13)
	h32.xor(h).multiply(PRIME32_3)

	h = h32.clone().shiftRight(16)
	h32.xor(h)

	// Reset the state
	this.init( this.seed )

	return h32
}

module.exports = XXH

/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer))

/***/ }),
/* 4 */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
	return this;
})();

try {
	// This works if eval is allowed (see CSP)
	g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
	// This works if the window reference is available
	if(typeof window === "object")
		g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {

"use strict";


exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray

var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array

var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
  lookup[i] = code[i]
  revLookup[code.charCodeAt(i)] = i
}

revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63

function placeHoldersCount (b64) {
  var len = b64.length
  if (len % 4 > 0) {
    throw new Error('Invalid string. Length must be a multiple of 4')
  }

  // the number of equal signs (place holders)
  // if there are two placeholders, than the two characters before it
  // represent one byte
  // if there is only one, then the three characters before it represent 2 bytes
  // this is just a cheap hack to not do indexOf twice
  return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
}

function byteLength (b64) {
  // base64 is 4/3 + up to two characters of the original data
  return (b64.length * 3 / 4) - placeHoldersCount(b64)
}

function toByteArray (b64) {
  var i, l, tmp, placeHolders, arr
  var len = b64.length
  placeHolders = placeHoldersCount(b64)

  arr = new Arr((len * 3 / 4) - placeHolders)

  // if there are placeholders, only get up to the last complete 4 chars
  l = placeHolders > 0 ? len - 4 : len

  var L = 0

  for (i = 0; i < l; i += 4) {
    tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
    arr[L++] = (tmp >> 16) & 0xFF
    arr[L++] = (tmp >> 8) & 0xFF
    arr[L++] = tmp & 0xFF
  }

  if (placeHolders === 2) {
    tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
    arr[L++] = tmp & 0xFF
  } else if (placeHolders === 1) {
    tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
    arr[L++] = (tmp >> 8) & 0xFF
    arr[L++] = tmp & 0xFF
  }

  return arr
}

function tripletToBase64 (num) {
  return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
}

function encodeChunk (uint8, start, end) {
  var tmp
  var output = []
  for (var i = start; i < end; i += 3) {
    tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
    output.push(tripletToBase64(tmp))
  }
  return output.join('')
}

function fromByteArray (uint8) {
  var tmp
  var len = uint8.length
  var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
  var output = ''
  var parts = []
  var maxChunkLength = 16383 // must be multiple of 3

  // go through the array every three bytes, we'll deal with trailing stuff later
  for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
    parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
  }

  // pad the end with zeros, but make sure to not forget the extra bytes
  if (extraBytes === 1) {
    tmp = uint8[len - 1]
    output += lookup[tmp >> 2]
    output += lookup[(tmp << 4) & 0x3F]
    output += '=='
  } else if (extraBytes === 2) {
    tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
    output += lookup[tmp >> 10]
    output += lookup[(tmp >> 4) & 0x3F]
    output += lookup[(tmp << 2) & 0x3F]
    output += '='
  }

  parts.push(output)

  return parts.join('')
}


/***/ }),
/* 6 */
/***/ (function(module, exports) {

exports.read = function (buffer, offset, isLE, mLen, nBytes) {
  var e, m
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var nBits = -7
  var i = isLE ? (nBytes - 1) : 0
  var d = isLE ? -1 : 1
  var s = buffer[offset + i]

  i += d

  e = s & ((1 << (-nBits)) - 1)
  s >>= (-nBits)
  nBits += eLen
  for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  m = e & ((1 << (-nBits)) - 1)
  e >>= (-nBits)
  nBits += mLen
  for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}

  if (e === 0) {
    e = 1 - eBias
  } else if (e === eMax) {
    return m ? NaN : ((s ? -1 : 1) * Infinity)
  } else {
    m = m + Math.pow(2, mLen)
    e = e - eBias
  }
  return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}

exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
  var e, m, c
  var eLen = nBytes * 8 - mLen - 1
  var eMax = (1 << eLen) - 1
  var eBias = eMax >> 1
  var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
  var i = isLE ? 0 : (nBytes - 1)
  var d = isLE ? 1 : -1
  var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

  value = Math.abs(value)

  if (isNaN(value) || value === Infinity) {
    m = isNaN(value) ? 1 : 0
    e = eMax
  } else {
    e = Math.floor(Math.log(value) / Math.LN2)
    if (value * (c = Math.pow(2, -e)) < 1) {
      e--
      c *= 2
    }
    if (e + eBias >= 1) {
      value += rt / c
    } else {
      value += rt * Math.pow(2, 1 - eBias)
    }
    if (value * c >= 2) {
      e++
      c /= 2
    }

    if (e + eBias >= eMax) {
      m = 0
      e = eMax
    } else if (e + eBias >= 1) {
      m = (value * c - 1) * Math.pow(2, mLen)
      e = e + eBias
    } else {
      m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
      e = 0
    }
  }

  for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

  e = (e << mLen) | m
  eLen += mLen
  for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

  buffer[offset + i - d] |= s * 128
}


/***/ }),
/* 7 */
/***/ (function(module, exports) {

var toString = {}.toString;

module.exports = Array.isArray || function (arr) {
  return toString.call(arr) == '[object Array]';
};


/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/**
	C-like unsigned 32 bits integers in Javascript
	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	// Local cache for typical radices
	var radixPowerCache = {
		36: UINT32( Math.pow(36, 5) )
	,	16: UINT32( Math.pow(16, 7) )
	,	10: UINT32( Math.pow(10, 9) )
	,	2:  UINT32( Math.pow(2, 30) )
	}
	var radixCache = {
		36: UINT32(36)
	,	16: UINT32(16)
	,	10: UINT32(10)
	,	2:  UINT32(2)
	}

	/**
	 *	Represents an unsigned 32 bits integer
	 * @constructor
	 * @param {Number|String|Number} low bits     | integer as a string 		 | integer as a number
	 * @param {Number|Number|Undefined} high bits | radix (optional, default=10)
	 * @return 
	 */
	function UINT32 (l, h) {
		if ( !(this instanceof UINT32) )
			return new UINT32(l, h)

		this._low = 0
		this._high = 0
		this.remainder = null
		if (typeof h == 'undefined')
			return fromNumber.call(this, l)

		if (typeof l == 'string')
			return fromString.call(this, l, h)

		fromBits.call(this, l, h)
	}

	/**
	 * Set the current _UINT32_ object with its low and high bits
	 * @method fromBits
	 * @param {Number} low bits
	 * @param {Number} high bits
	 * @return ThisExpression
	 */
	function fromBits (l, h) {
		this._low = l | 0
		this._high = h | 0

		return this
	}
	UINT32.prototype.fromBits = fromBits

	/**
	 * Set the current _UINT32_ object from a number
	 * @method fromNumber
	 * @param {Number} number
	 * @return ThisExpression
	 */
	function fromNumber (value) {
		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromNumber = fromNumber

	/**
	 * Set the current _UINT32_ object from a string
	 * @method fromString
	 * @param {String} integer as a string
	 * @param {Number} radix (optional, default=10)
	 * @return ThisExpression
	 */
	function fromString (s, radix) {
		var value = parseInt(s, radix || 10)

		this._low = value & 0xFFFF
		this._high = value >>> 16

		return this
	}
	UINT32.prototype.fromString = fromString

	/**
	 * Convert this _UINT32_ to a number
	 * @method toNumber
	 * @return {Number} the converted UINT32
	 */
	UINT32.prototype.toNumber = function () {
		return (this._high * 65536) + this._low
	}

	/**
	 * Convert this _UINT32_ to a string
	 * @method toString
	 * @param {Number} radix (optional, default=10)
	 * @return {String} the converted UINT32
	 */
	UINT32.prototype.toString = function (radix) {
		return this.toNumber().toString(radix || 10)
	}

	/**
	 * Add two _UINT32_. The current _UINT32_ stores the result
	 * @method add
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.add = function (other) {
		var a00 = this._low + other._low
		var a16 = a00 >>> 16

		a16 += this._high + other._high

		this._low = a00 & 0xFFFF
		this._high = a16 & 0xFFFF

		return this
	}

	/**
	 * Subtract two _UINT32_. The current _UINT32_ stores the result
	 * @method subtract
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.subtract = function (other) {
		//TODO inline
		return this.add( other.clone().negate() )
	}

	/**
	 * Multiply two _UINT32_. The current _UINT32_ stores the result
	 * @method multiply
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.multiply = function (other) {
		/*
			a = a00 + a16
			b = b00 + b16
			a*b = (a00 + a16)(b00 + b16)
				= a00b00 + a00b16 + a16b00 + a16b16

			a16b16 overflows the 32bits
		 */
		var a16 = this._high
		var a00 = this._low
		var b16 = other._high
		var b00 = other._low

/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1)
		// this == 0 or other == 1: nothing to do
		if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this

		// other == 0 or this == 1: this = other
		if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) {
			this._low = other._low
			this._high = other._high
			return this
		}
*/

		var c16, c00
		c00 = a00 * b00
		c16 = c00 >>> 16

		c16 += a16 * b00
		c16 &= 0xFFFF		// Not required but improves performance
		c16 += a00 * b16

		this._low = c00 & 0xFFFF
		this._high = c16 & 0xFFFF

		return this
	}

	/**
	 * Divide two _UINT32_. The current _UINT32_ stores the result.
	 * The remainder is made available as the _remainder_ property on
	 * the _UINT32_ object. It can be null, meaning there are no remainder.
	 * @method div
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.div = function (other) {
		if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero')

		// other == 1
		if (other._high == 0 && other._low == 1) {
			this.remainder = new UINT32(0)
			return this
		}

		// other > this: 0
		if ( other.gt(this) ) {
			this.remainder = this.clone()
			this._low = 0
			this._high = 0
			return this
		}
		// other == this: 1
		if ( this.eq(other) ) {
			this.remainder = new UINT32(0)
			this._low = 1
			this._high = 0
			return this
		}

		// Shift the divisor left until it is higher than the dividend
		var _other = other.clone()
		var i = -1
		while ( !this.lt(_other) ) {
			// High bit can overflow the default 16bits
			// Its ok since we right shift after this loop
			// The overflown bit must be kept though
			_other.shiftLeft(1, true)
			i++
		}

		// Set the remainder
		this.remainder = this.clone()
		// Initialize the current result to 0
		this._low = 0
		this._high = 0
		for (; i >= 0; i--) {
			_other.shiftRight(1)
			// If shifted divisor is smaller than the dividend
			// then subtract it from the dividend
			if ( !this.remainder.lt(_other) ) {
				this.remainder.subtract(_other)
				// Update the current result
				if (i >= 16) {
					this._high |= 1 << (i - 16)
				} else {
					this._low |= 1 << i
				}
			}
		}

		return this
	}

	/**
	 * Negate the current _UINT32_
	 * @method negate
	 * @return ThisExpression
	 */
	UINT32.prototype.negate = function () {
		var v = ( ~this._low & 0xFFFF ) + 1
		this._low = v & 0xFFFF
		this._high = (~this._high + (v >>> 16)) & 0xFFFF

		return this
	}

	/**
	 * Equals
	 * @method eq
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.equals = UINT32.prototype.eq = function (other) {
		return (this._low == other._low) && (this._high == other._high)
	}

	/**
	 * Greater than (strict)
	 * @method gt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) {
		if (this._high > other._high) return true
		if (this._high < other._high) return false
		return this._low > other._low
	}

	/**
	 * Less than (strict)
	 * @method lt
	 * @param {Object} other UINT32
	 * @return {Boolean}
	 */
	UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) {
		if (this._high < other._high) return true
		if (this._high > other._high) return false
		return this._low < other._low
	}

	/**
	 * Bitwise OR
	 * @method or
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.or = function (other) {
		this._low |= other._low
		this._high |= other._high

		return this
	}

	/**
	 * Bitwise AND
	 * @method and
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.and = function (other) {
		this._low &= other._low
		this._high &= other._high

		return this
	}

	/**
	 * Bitwise NOT
	 * @method not
	 * @return ThisExpression
	 */
	UINT32.prototype.not = function() {
		this._low = ~this._low & 0xFFFF
		this._high = ~this._high & 0xFFFF

		return this
	}

	/**
	 * Bitwise XOR
	 * @method xor
	 * @param {Object} other UINT32
	 * @return ThisExpression
	 */
	UINT32.prototype.xor = function (other) {
		this._low ^= other._low
		this._high ^= other._high

		return this
	}

	/**
	 * Bitwise shift right
	 * @method shiftRight
	 * @param {Number} number of bits to shift
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) {
		if (n > 16) {
			this._low = this._high >> (n - 16)
			this._high = 0
		} else if (n == 16) {
			this._low = this._high
			this._high = 0
		} else {
			this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF )
			this._high >>= n
		}

		return this
	}

	/**
	 * Bitwise shift left
	 * @method shiftLeft
	 * @param {Number} number of bits to shift
	 * @param {Boolean} allow overflow
	 * @return ThisExpression
	 */
	UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) {
		if (n > 16) {
			this._high = this._low << (n - 16)
			this._low = 0
			if (!allowOverflow) {
				this._high &= 0xFFFF
			}
		} else if (n == 16) {
			this._high = this._low
			this._low = 0
		} else {
			this._high = (this._high << n) | (this._low >> (16-n))
			this._low = (this._low << n) & 0xFFFF
			if (!allowOverflow) {
				// Overflow only allowed on the high bits...
				this._high &= 0xFFFF
			}
		}

		return this
	}

	/**
	 * Bitwise rotate left
	 * @method rotl
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) {
		var v = (this._high << 16) | this._low
		v = (v << n) | (v >>> (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Bitwise rotate right
	 * @method rotr
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) {
		var v = (this._high << 16) | this._low
		v = (v >>> n) | (v << (32 - n))
		this._low = v & 0xFFFF
		this._high = v >>> 16

		return this
	}

	/**
	 * Clone the current _UINT32_
	 * @method clone
	 * @return {Object} cloned UINT32
	 */
	UINT32.prototype.clone = function () {
		return new UINT32(this._low, this._high)
	}

	if (true) {
		// AMD / RequireJS
		!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
			return UINT32
		}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
				__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__))
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = UINT32
	} else {
		// Browser
		root['UINT32'] = UINT32
	}

})(this)


/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {

var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/**
	C-like unsigned 64 bits integers in Javascript
	Copyright (C) 2013, Pierre Curto
	MIT license
 */
;(function (root) {

	// Local cache for typical radices
	var radixPowerCache = {
		16: UINT64( Math.pow(16, 5) )
	,	10: UINT64( Math.pow(10, 5) )
	,	2:  UINT64( Math.pow(2, 5) )
	}
	var radixCache = {
		16: UINT64(16)
	,	10: UINT64(10)
	,	2:  UINT64(2)
	}

	/**
	 *	Represents an unsigned 64 bits integer
	 * @constructor
	 * @param {Number} first low bits (8)
	 * @param {Number} second low bits (8)
	 * @param {Number} first high bits (8)
	 * @param {Number} second high bits (8)
	 * or
	 * @param {Number} low bits (32)
	 * @param {Number} high bits (32)
	 * or
	 * @param {String|Number} integer as a string 		 | integer as a number
	 * @param {Number|Undefined} radix (optional, default=10)
	 * @return 
	 */
	function UINT64 (a00, a16, a32, a48) {
		if ( !(this instanceof UINT64) )
			return new UINT64(a00, a16, a32, a48)

		this.remainder = null
		if (typeof a00 == 'string')
			return fromString.call(this, a00, a16)

		if (typeof a16 == 'undefined')
			return fromNumber.call(this, a00)

		fromBits.apply(this, arguments)
	}

	/**
	 * Set the current _UINT64_ object with its low and high bits
	 * @method fromBits
	 * @param {Number} first low bits (8)
	 * @param {Number} second low bits (8)
	 * @param {Number} first high bits (8)
	 * @param {Number} second high bits (8)
	 * or
	 * @param {Number} low bits (32)
	 * @param {Number} high bits (32)
	 * @return ThisExpression
	 */
	function fromBits (a00, a16, a32, a48) {
		if (typeof a32 == 'undefined') {
			this._a00 = a00 & 0xFFFF
			this._a16 = a00 >>> 16
			this._a32 = a16 & 0xFFFF
			this._a48 = a16 >>> 16
			return this
		}

		this._a00 = a00 | 0
		this._a16 = a16 | 0
		this._a32 = a32 | 0
		this._a48 = a48 | 0

		return this
	}
	UINT64.prototype.fromBits = fromBits

	/**
	 * Set the current _UINT64_ object from a number
	 * @method fromNumber
	 * @param {Number} number
	 * @return ThisExpression
	 */
	function fromNumber (value) {
		this._a00 = value & 0xFFFF
		this._a16 = value >>> 16
		this._a32 = 0
		this._a48 = 0

		return this
	}
	UINT64.prototype.fromNumber = fromNumber

	/**
	 * Set the current _UINT64_ object from a string
	 * @method fromString
	 * @param {String} integer as a string
	 * @param {Number} radix (optional, default=10)
	 * @return ThisExpression
	 */
	function fromString (s, radix) {
		radix = radix || 10

		this._a00 = 0
		this._a16 = 0
		this._a32 = 0
		this._a48 = 0

		/*
			In Javascript, bitwise operators only operate on the first 32 bits 
			of a number, even though parseInt() encodes numbers with a 53 bits 
			mantissa.
			Therefore UINT64(<Number>) can only work on 32 bits.
			The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits)
			maximum input value is m = 32bits as 1 = 2^32 - 1
			So the maximum substring length n is:
			36^(n+1) - 1 = 2^32 - 1
			36^(n+1) = 2^32
			(n+1)ln(36) = 32ln(2)
			n = 32ln(2)/ln(36) - 1
			n = 5.189644915687692
			n = 5
		 */
		var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) )

		for (var i = 0, len = s.length; i < len; i += 5) {
			var size = Math.min(5, len - i)
			var value = parseInt( s.slice(i, i + size), radix )
			this.multiply(
					size < 5
						? new UINT64( Math.pow(radix, size) )
						: radixUint
				)
				.add( new UINT64(value) )
		}

		return this
	}
	UINT64.prototype.fromString = fromString

	/**
	 * Convert this _UINT64_ to a number (last 32 bits are dropped)
	 * @method toNumber
	 * @return {Number} the converted UINT64
	 */
	UINT64.prototype.toNumber = function () {
		return (this._a16 * 65536) + this._a00
	}

	/**
	 * Convert this _UINT64_ to a string
	 * @method toString
	 * @param {Number} radix (optional, default=10)
	 * @return {String} the converted UINT64
	 */
	UINT64.prototype.toString = function (radix) {
		radix = radix || 10
		var radixUint = radixCache[radix] || new UINT64(radix)

		if ( !this.gt(radixUint) ) return this.toNumber().toString(radix)

		var self = this.clone()
		var res = new Array(64)
		for (var i = 63; i >= 0; i--) {
			self.div(radixUint)
			res[i] = self.remainder.toNumber().toString(radix)
			if ( !self.gt(radixUint) ) break
		}
		res[i-1] = self.toNumber().toString(radix)

		return res.join('')
	}

	/**
	 * Add two _UINT64_. The current _UINT64_ stores the result
	 * @method add
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.add = function (other) {
		var a00 = this._a00 + other._a00

		var a16 = a00 >>> 16
		a16 += this._a16 + other._a16

		var a32 = a16 >>> 16
		a32 += this._a32 + other._a32

		var a48 = a32 >>> 16
		a48 += this._a48 + other._a48

		this._a00 = a00 & 0xFFFF
		this._a16 = a16 & 0xFFFF
		this._a32 = a32 & 0xFFFF
		this._a48 = a48 & 0xFFFF

		return this
	}

	/**
	 * Subtract two _UINT64_. The current _UINT64_ stores the result
	 * @method subtract
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.subtract = function (other) {
		return this.add( other.clone().negate() )
	}

	/**
	 * Multiply two _UINT64_. The current _UINT64_ stores the result
	 * @method multiply
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.multiply = function (other) {
		/*
			a = a00 + a16 + a32 + a48
			b = b00 + b16 + b32 + b48
			a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48)
				= a00b00 + a00b16 + a00b32 + a00b48
				+ a16b00 + a16b16 + a16b32 + a16b48
				+ a32b00 + a32b16 + a32b32 + a32b48
				+ a48b00 + a48b16 + a48b32 + a48b48

			a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits
			so it comes down to:
			a*b	= a00b00 + a00b16 + a00b32 + a00b48
				+ a16b00 + a16b16 + a16b32
				+ a32b00 + a32b16
				+ a48b00
				= a00b00
				+ a00b16 + a16b00
				+ a00b32 + a16b16 + a32b00
				+ a00b48 + a16b32 + a32b16 + a48b00
		 */
		var a00 = this._a00
		var a16 = this._a16
		var a32 = this._a32
		var a48 = this._a48
		var b00 = other._a00
		var b16 = other._a16
		var b32 = other._a32
		var b48 = other._a48

		var c00 = a00 * b00

		var c16 = c00 >>> 16
		c16 += a00 * b16
		var c32 = c16 >>> 16
		c16 &= 0xFFFF
		c16 += a16 * b00

		c32 += c16 >>> 16
		c32 += a00 * b32
		var c48 = c32 >>> 16
		c32 &= 0xFFFF
		c32 += a16 * b16
		c48 += c32 >>> 16
		c32 &= 0xFFFF
		c32 += a32 * b00

		c48 += c32 >>> 16
		c48 += a00 * b48
		c48 &= 0xFFFF
		c48 += a16 * b32
		c48 &= 0xFFFF
		c48 += a32 * b16
		c48 &= 0xFFFF
		c48 += a48 * b00

		this._a00 = c00 & 0xFFFF
		this._a16 = c16 & 0xFFFF
		this._a32 = c32 & 0xFFFF
		this._a48 = c48 & 0xFFFF

		return this
	}

	/**
	 * Divide two _UINT64_. The current _UINT64_ stores the result.
	 * The remainder is made available as the _remainder_ property on
	 * the _UINT64_ object. It can be null, meaning there are no remainder.
	 * @method div
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.div = function (other) {
		if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) {
			if (other._a00 == 0) throw Error('division by zero')

			// other == 1: this
			if (other._a00 == 1) {
				this.remainder = new UINT64(0)
				return this
			}
		}

		// other > this: 0
		if ( other.gt(this) ) {
			this.remainder = this.clone()
			this._a00 = 0
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
			return this
		}
		// other == this: 1
		if ( this.eq(other) ) {
			this.remainder = new UINT64(0)
			this._a00 = 1
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
			return this
		}

		// Shift the divisor left until it is higher than the dividend
		var _other = other.clone()
		var i = -1
		while ( !this.lt(_other) ) {
			// High bit can overflow the default 16bits
			// Its ok since we right shift after this loop
			// The overflown bit must be kept though
			_other.shiftLeft(1, true)
			i++
		}

		// Set the remainder
		this.remainder = this.clone()
		// Initialize the current result to 0
		this._a00 = 0
		this._a16 = 0
		this._a32 = 0
		this._a48 = 0
		for (; i >= 0; i--) {
			_other.shiftRight(1)
			// If shifted divisor is smaller than the dividend
			// then subtract it from the dividend
			if ( !this.remainder.lt(_other) ) {
				this.remainder.subtract(_other)
				// Update the current result
				if (i >= 48) {
					this._a48 |= 1 << (i - 48)
				} else if (i >= 32) {
					this._a32 |= 1 << (i - 32)
				} else if (i >= 16) {
					this._a16 |= 1 << (i - 16)
				} else {
					this._a00 |= 1 << i
				}
			}
		}

		return this
	}

	/**
	 * Negate the current _UINT64_
	 * @method negate
	 * @return ThisExpression
	 */
	UINT64.prototype.negate = function () {
		var v = ( ~this._a00 & 0xFFFF ) + 1
		this._a00 = v & 0xFFFF
		v = (~this._a16 & 0xFFFF) + (v >>> 16)
		this._a16 = v & 0xFFFF
		v = (~this._a32 & 0xFFFF) + (v >>> 16)
		this._a32 = v & 0xFFFF
		this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF

		return this
	}

	/**

	 * @method eq
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.equals = UINT64.prototype.eq = function (other) {
		return (this._a48 == other._a48) && (this._a00 == other._a00)
			 && (this._a32 == other._a32) && (this._a16 == other._a16)
	}

	/**
	 * Greater than (strict)
	 * @method gt
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) {
		if (this._a48 > other._a48) return true
		if (this._a48 < other._a48) return false
		if (this._a32 > other._a32) return true
		if (this._a32 < other._a32) return false
		if (this._a16 > other._a16) return true
		if (this._a16 < other._a16) return false
		return this._a00 > other._a00
	}

	/**
	 * Less than (strict)
	 * @method lt
	 * @param {Object} other UINT64
	 * @return {Boolean}
	 */
	UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) {
		if (this._a48 < other._a48) return true
		if (this._a48 > other._a48) return false
		if (this._a32 < other._a32) return true
		if (this._a32 > other._a32) return false
		if (this._a16 < other._a16) return true
		if (this._a16 > other._a16) return false
		return this._a00 < other._a00
	}

	/**
	 * Bitwise OR
	 * @method or
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.or = function (other) {
		this._a00 |= other._a00
		this._a16 |= other._a16
		this._a32 |= other._a32
		this._a48 |= other._a48

		return this
	}

	/**
	 * Bitwise AND
	 * @method and
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.and = function (other) {
		this._a00 &= other._a00
		this._a16 &= other._a16
		this._a32 &= other._a32
		this._a48 &= other._a48

		return this
	}

	/**
	 * Bitwise XOR
	 * @method xor
	 * @param {Object} other UINT64
	 * @return ThisExpression
	 */
	UINT64.prototype.xor = function (other) {
		this._a00 ^= other._a00
		this._a16 ^= other._a16
		this._a32 ^= other._a32
		this._a48 ^= other._a48

		return this
	}

	/**
	 * Bitwise NOT
	 * @method not
	 * @return ThisExpression
	 */
	UINT64.prototype.not = function() {
		this._a00 = ~this._a00 & 0xFFFF
		this._a16 = ~this._a16 & 0xFFFF
		this._a32 = ~this._a32 & 0xFFFF
		this._a48 = ~this._a48 & 0xFFFF

		return this
	}

	/**
	 * Bitwise shift right
	 * @method shiftRight
	 * @param {Number} number of bits to shift
	 * @return ThisExpression
	 */
	UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) {
		n %= 64
		if (n >= 48) {
			this._a00 = this._a48 >> (n - 48)
			this._a16 = 0
			this._a32 = 0
			this._a48 = 0
		} else if (n >= 32) {
			n -= 32
			this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a16 = (this._a48 >> n) & 0xFFFF
			this._a32 = 0
			this._a48 = 0
		} else if (n >= 16) {
			n -= 16
			this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a32 = (this._a48 >> n) & 0xFFFF
			this._a48 = 0
		} else {
			this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
			this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
			this._a48 = (this._a48 >> n) & 0xFFFF
		}

		return this
	}

	/**
	 * Bitwise shift left
	 * @method shiftLeft
	 * @param {Number} number of bits to shift
	 * @param {Boolean} allow overflow
	 * @return ThisExpression
	 */
	UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) {
		n %= 64
		if (n >= 48) {
			this._a48 = this._a00 << (n - 48)
			this._a32 = 0
			this._a16 = 0
			this._a00 = 0
		} else if (n >= 32) {
			n -= 32
			this._a48 = (this._a16 << n) | (this._a00 >> (16-n))
			this._a32 = (this._a00 << n) & 0xFFFF
			this._a16 = 0
			this._a00 = 0
		} else if (n >= 16) {
			n -= 16
			this._a48 = (this._a32 << n) | (this._a16 >> (16-n))
			this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
			this._a16 = (this._a00 << n) & 0xFFFF
			this._a00 = 0
		} else {
			this._a48 = (this._a48 << n) | (this._a32 >> (16-n))
			this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF
			this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
			this._a00 = (this._a00 << n) & 0xFFFF
		}
		if (!allowOverflow) {
			this._a48 &= 0xFFFF
		}

		return this
	}

	/**
	 * Bitwise rotate left
	 * @method rotl
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) {
		n %= 64
		if (n == 0) return this
		if (n >= 32) {
			// A.B.C.D
			// B.C.D.A rotl(16)
			// C.D.A.B rotl(32)
			var v = this._a00
			this._a00 = this._a32
			this._a32 = v
			v = this._a48
			this._a48 = this._a16
			this._a16 = v
			if (n == 32) return this
			n -= 32
		}

		var high = (this._a48 << 16) | this._a32
		var low = (this._a16 << 16) | this._a00

		var _high = (high << n) | (low >>> (32 - n))
		var _low = (low << n) | (high >>> (32 - n))

		this._a00 = _low & 0xFFFF
		this._a16 = _low >>> 16
		this._a32 = _high & 0xFFFF
		this._a48 = _high >>> 16

		return this
	}

	/**
	 * Bitwise rotate right
	 * @method rotr
	 * @param {Number} number of bits to rotate
	 * @return ThisExpression
	 */
	UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) {
		n %= 64
		if (n == 0) return this
		if (n >= 32) {
			// A.B.C.D
			// D.A.B.C rotr(16)
			// C.D.A.B rotr(32)
			var v = this._a00
			this._a00 = this._a32
			this._a32 = v
			v = this._a48
			this._a48 = this._a16
			this._a16 = v
			if (n == 32) return this
			n -= 32
		}

		var high = (this._a48 << 16) | this._a32
		var low = (this._a16 << 16) | this._a00

		var _high = (high >>> n) | (low << (32 - n))
		var _low = (low >>> n) | (high << (32 - n))

		this._a00 = _low & 0xFFFF
		this._a16 = _low >>> 16
		this._a32 = _high & 0xFFFF
		this._a48 = _high >>> 16

		return this
	}

	/**
	 * Clone the current _UINT64_
	 * @method clone
	 * @return {Object} cloned UINT64
	 */
	UINT64.prototype.clone = function () {
		return new UINT64(this._a00, this._a16, this._a32, this._a48)
	}

	if (true) {
		// AMD / RequireJS
		!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
			return UINT64
		}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
				__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__))
	} else if (typeof module != 'undefined' && module.exports) {
		// Node.js
		module.exports = UINT64
	} else {
		// Browser
		root['UINT64'] = UINT64
	}

})(this)


/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {

/* WEBPACK VAR INJECTION */(function(Buffer) {/**
xxHash64 implementation in pure Javascript

Copyright (C) 2016, Pierre Curto
MIT license
*/
var UINT64 = __webpack_require__(1).UINT64

/*
 * Constants
 */
var PRIME64_1 = UINT64( '11400714785074694791' )
var PRIME64_2 = UINT64( '14029467366897019727' )
var PRIME64_3 = UINT64(  '1609587929392839161' )
var PRIME64_4 = UINT64(  '9650029242287828579' )
var PRIME64_5 = UINT64(  '2870177450012600261' )

/**
* Convert string to proper UTF-8 array
* @param str Input string
* @returns {Uint8Array} UTF8 array is returned as uint8 array
*/
function toUTF8Array (str) {
	var utf8 = []
	for (var i=0, n=str.length; i < n; i++) {
		var charcode = str.charCodeAt(i)
		if (charcode < 0x80) utf8.push(charcode)
		else if (charcode < 0x800) {
			utf8.push(0xc0 | (charcode >> 6),
			0x80 | (charcode & 0x3f))
		}
		else if (charcode < 0xd800 || charcode >= 0xe000) {
			utf8.push(0xe0 | (charcode >> 12),
			0x80 | ((charcode>>6) & 0x3f),
			0x80 | (charcode & 0x3f))
		}
		// surrogate pair
		else {
			i++;
			// UTF-16 encodes 0x10000-0x10FFFF by
			// subtracting 0x10000 and splitting the
			// 20 bits of 0x0-0xFFFFF into two halves
			charcode = 0x10000 + (((charcode & 0x3ff)<<10)
			| (str.charCodeAt(i) & 0x3ff))
			utf8.push(0xf0 | (charcode >>18),
			0x80 | ((charcode>>12) & 0x3f),
			0x80 | ((charcode>>6) & 0x3f),
			0x80 | (charcode & 0x3f))
		}
	}

	return new Uint8Array(utf8)
}

/**
 * XXH64 object used as a constructor or a function
 * @constructor
 * or
 * @param {Object|String} input data
 * @param {Number|UINT64} seed
 * @return ThisExpression
 * or
 * @return {UINT64} xxHash
 */
function XXH64 () {
	if (arguments.length == 2)
		return new XXH64( arguments[1] ).update( arguments[0] ).digest()

	if (!(this instanceof XXH64))
		return new XXH64( arguments[0] )

	init.call(this, arguments[0])
}

/**
 * Initialize the XXH64 instance with the given seed
 * @method init
 * @param {Number|Object} seed as a number or an unsigned 32 bits integer
 * @return ThisExpression
 */
 function init (seed) {
	this.seed = seed instanceof UINT64 ? seed.clone() : UINT64(seed)
	this.v1 = this.seed.clone().add(PRIME64_1).add(PRIME64_2)
	this.v2 = this.seed.clone().add(PRIME64_2)
	this.v3 = this.seed.clone()
	this.v4 = this.seed.clone().subtract(PRIME64_1)
	this.total_len = 0
	this.memsize = 0
	this.memory = null

	return this
}
XXH64.prototype.init = init

/**
 * Add data to be computed for the XXH64 hash
 * @method update
 * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer
 * @return ThisExpression
 */
XXH64.prototype.update = function (input) {
	var isString = typeof input == 'string'
	var isArrayBuffer

	// Convert all strings to utf-8 first (issue #5)
	if (isString) {
		input = toUTF8Array(input)
		isString = false
		isArrayBuffer = true
	}

	if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer)
	{
		isArrayBuffer = true
		input = new Uint8Array(input);
	}

	var p = 0
	var len = input.length
	var bEnd = p + len

	if (len == 0) return this

	this.total_len += len

	if (this.memsize == 0)
	{
		if (isString) {
			this.memory = ''
		} else if (isArrayBuffer) {
			this.memory = new Uint8Array(32)
		} else {
			this.memory = new Buffer(32)
		}
	}

	if (this.memsize + len < 32)   // fill in tmp buffer
	{
		// XXH64_memcpy(this.memory + this.memsize, input, len)
		if (isString) {
			this.memory += input
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(0, len), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, 0, len )
		}

		this.memsize += len
		return this
	}

	if (this.memsize > 0)   // some data left from previous update
	{
		// XXH64_memcpy(this.memory + this.memsize, input, 16-this.memsize);
		if (isString) {
			this.memory += input.slice(0, 32 - this.memsize)
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(0, 32 - this.memsize), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, 0, 32 - this.memsize )
		}

		var p64 = 0
		if (isString) {
			var other
			other = UINT64(
					(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
				,	(this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
				,	(this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
				,	(this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
				)
			this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
				,	(this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
				,	(this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
				,	(this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
				)
			this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
				,	(this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
				,	(this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
				,	(this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
				)
			this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
				,	(this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
				,	(this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
				,	(this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
				)
			this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
		} else {
			var other
			other = UINT64(
					(this.memory[p64+1] << 8) | this.memory[p64]
				,	(this.memory[p64+3] << 8) | this.memory[p64+2]
				,	(this.memory[p64+5] << 8) | this.memory[p64+4]
				,	(this.memory[p64+7] << 8) | this.memory[p64+6]
				)
			this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory[p64+1] << 8) | this.memory[p64]
				,	(this.memory[p64+3] << 8) | this.memory[p64+2]
				,	(this.memory[p64+5] << 8) | this.memory[p64+4]
				,	(this.memory[p64+7] << 8) | this.memory[p64+6]
				)
			this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory[p64+1] << 8) | this.memory[p64]
				,	(this.memory[p64+3] << 8) | this.memory[p64+2]
				,	(this.memory[p64+5] << 8) | this.memory[p64+4]
				,	(this.memory[p64+7] << 8) | this.memory[p64+6]
				)
			this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			p64 += 8
			other = UINT64(
					(this.memory[p64+1] << 8) | this.memory[p64]
				,	(this.memory[p64+3] << 8) | this.memory[p64+2]
				,	(this.memory[p64+5] << 8) | this.memory[p64+4]
				,	(this.memory[p64+7] << 8) | this.memory[p64+6]
				)
			this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
		}

		p += 32 - this.memsize
		this.memsize = 0
		if (isString) this.memory = ''
	}

	if (p <= bEnd - 32)
	{
		var limit = bEnd - 32

		do
		{
			if (isString) {
				var other
				other = UINT64(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					,	(input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
					,	(input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
					)
				this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					,	(input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
					,	(input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
					)
				this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					,	(input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
					,	(input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
					)
				this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
					,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
					,	(input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
					,	(input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
					)
				this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			} else {
				var other
				other = UINT64(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					,	(input[p+5] << 8) | input[p+4]
					,	(input[p+7] << 8) | input[p+6]
					)
				this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					,	(input[p+5] << 8) | input[p+4]
					,	(input[p+7] << 8) | input[p+6]
					)
				this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					,	(input[p+5] << 8) | input[p+4]
					,	(input[p+7] << 8) | input[p+6]
					)
				this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
				p += 8
				other = UINT64(
						(input[p+1] << 8) | input[p]
					,	(input[p+3] << 8) | input[p+2]
					,	(input[p+5] << 8) | input[p+4]
					,	(input[p+7] << 8) | input[p+6]
					)
				this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
			}
			p += 8
		} while (p <= limit)
	}

	if (p < bEnd)
	{
		// XXH64_memcpy(this.memory, p, bEnd-p);
		if (isString) {
			this.memory += input.slice(p)
		} else if (isArrayBuffer) {
			this.memory.set( input.subarray(p, bEnd), this.memsize )
		} else {
			input.copy( this.memory, this.memsize, p, bEnd )
		}

		this.memsize = bEnd - p
	}

	return this
}

/**
 * Finalize the XXH64 computation. The XXH64 instance is ready for reuse for the given seed
 * @method digest
 * @return {UINT64} xxHash
 */
XXH64.prototype.digest = function () {
	var input = this.memory
	var isString = typeof input == 'string'
	var p = 0
	var bEnd = this.memsize
	var h64, h
	var u = new UINT64

	if (this.total_len >= 32)
	{
		h64 = this.v1.clone().rotl(1)
		h64.add( this.v2.clone().rotl(7) )
		h64.add( this.v3.clone().rotl(12) )
		h64.add( this.v4.clone().rotl(18) )

		h64.xor( this.v1.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
		h64.multiply(PRIME64_1).add(PRIME64_4)

		h64.xor( this.v2.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
		h64.multiply(PRIME64_1).add(PRIME64_4)

		h64.xor( this.v3.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
		h64.multiply(PRIME64_1).add(PRIME64_4)

		h64.xor( this.v4.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
		h64.multiply(PRIME64_1).add(PRIME64_4)
	}
	else
	{
		h64  = this.seed.clone().add( PRIME64_5 )
	}

	h64.add( u.fromNumber(this.total_len) )

	while (p <= bEnd - 8)
	{
		if (isString) {
			u.fromBits(
				(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
			,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
			,	(input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
			,	(input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
			)
		} else {
			u.fromBits(
				(input[p+1] << 8) | input[p]
			,	(input[p+3] << 8) | input[p+2]
			,	(input[p+5] << 8) | input[p+4]
			,	(input[p+7] << 8) | input[p+6]
			)
		}
		u.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1)
		h64
			.xor(u)
			.rotl(27)
			.multiply( PRIME64_1 )
			.add( PRIME64_4 )
		p += 8
	}

	if (p + 4 <= bEnd) {
		if (isString) {
			u.fromBits(
				(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
			,	(input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
			,	0
			,	0
			)
		} else {
			u.fromBits(
				(input[p+1] << 8) | input[p]
			,	(input[p+3] << 8) | input[p+2]
			,	0
			,	0
			)
		}
		h64
			.xor( u.multiply(PRIME64_1) )
			.rotl(23)
			.multiply( PRIME64_2 )
			.add( PRIME64_3 )
		p += 4
	}

	while (p < bEnd)
	{
		u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0, 0, 0 )
		h64
			.xor( u.multiply(PRIME64_5) )
			.rotl(11)
			.multiply(PRIME64_1)
	}

	h = h64.clone().shiftRight(33)
	h64.xor(h).multiply(PRIME64_2)

	h = h64.clone().shiftRight(29)
	h64.xor(h).multiply(PRIME64_3)

	h = h64.clone().shiftRight(32)
	h64.xor(h)

	// Reset the state
	this.init( this.seed )

	return h64
}

module.exports = XXH64

/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer))

/***/ })
/******/ ]);
});

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