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Direktori : /var/www/pn/wp-content/plugins/wp-media-folder/assets/js/gif/ |
Current File : //var/www/pn/wp-content/plugins/wp-media-folder/assets/js/gif/play_gif.js |
/* WP Gif Player, an easy to use GIF Player for Wordpress Copyright (C) 2016 David Bedenknecht (http://www.sketchmouse.com/page/contact) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ jQuery(function () { //gifs HAVE to be preloaded, otherwise nothing happens for ages when user clicks play! var gifs = []; //Array that will hold all gifs as Images var gif_urls = [];//array holds all GIF Urls var player_wrap = jQuery('.gif_wrap'); var showing_btn = jQuery('span.play_gif'); //Play "Button" - purely css var playing = false; var first_load = true; var stop_load = false; var last_viewed = null; //index of gif that was last played //first spinner which is shown before the window has fully loaded var spinnerPreload; var spinnerLoading; var spinnerOptions = { lines: 13, length: 12, width: 8, radius: 18, trail: 100, speed: 1.3, color: '#fff', className: 'gif_spinner' }; spinnerPreload = new Spinner(spinnerOptions); spinnerLoading = new Spinner(spinnerOptions); //Preloads one gif as an image object function preload_gif(url, idx) { if (!gifs[idx]) {//if there not already an image at that idx in gifs, create one var img = new Image(); img.src = url; img.className = '_showing'; gifs[idx] = img; first_load = true; return img; } else { first_load = false; return gifs[idx]; } } //Save all GIF urls jQuery('._showing.frame').each(function () { var s = jQuery(this); if (s.attr('src')) { if (s.attr('data-lazy-src')) {//unfassbar.es -> lazy load enabled gif_urls.push(s.attr('data-lazy-src').replace('_still_tmp.jpeg', '.gif')); } else { if (typeof s.attr('src') !== 'undefined' && s.attr('src') !== false) { gif_urls.push(s.attr('src').replace('_still_tmp.jpeg', '.gif')); } else { gif_urls.push(s.src.replace('_still_tmp.jpeg', '.gif')); } } } else if (s.data('cfsrc')) { //CloudFlare sets the "src" as 'data-cfsrc="..."' gif_urls.push(s.data('cfsrc').replace('_still_tmp.jpeg', '.gif')); } }); jQuery(document).ready(function () { //start preloading spinner spinnerPreload.spin();//start Spinner if (jQuery('.gif_wrap').length) { jQuery('.gif_wrap')[0].appendChild(spinnerPreload.el);//only show on first gif (if we wanted to show it on all gifs, we'd have to instantiate a new spinner for each) } }); jQuery(window).on('load', function () { spinnerPreload.stop(); //stop spinner when all images have loaded and play button should be clickable var showing_btn_idx = ""; var gif_img; var displayedImgSrc; var hiddenImgSrc; //Button is hidden before whole DOM tree is loaded, otherwise it jumps from top to center of .gif_wrap showing_btn.css('visibility', 'visible'); //show GIF Play Button function play(idx) { //Img / GIF sources displayedImgSrc = jQuery('._showing')[idx].src; hiddenImgSrc = jQuery('._hidden')[idx].src; //Index of last played element last_viewed = idx; showing_btn_idx = showing_btn[idx]; //specific GIF Button for this clicked element if (playing == false) { //hide first frame and GIF button playing = true; showing_btn_idx.style.visibility = 'hidden'; } else { //display first frame and GIF button playing = false; showing_btn_idx.style.visibility = 'visible'; } if (displayedImgSrc == gifs[idx].src && !first_load) { //if the gif is already showing displayedImgSrc = hiddenImgSrc; hiddenImgSrc = gifs[idx].src; if (playing == false) //if the the gif that was played is clicked again and stops last_view has to be set to null, otherwise two gifs start at the same time last_viewed = null; else last_viewed = idx; } else if (hiddenImgSrc == gifs[idx].src) { // if still is showing hiddenImgSrc = displayedImgSrc; displayedImgSrc = gifs[idx].src; } jQuery('._showing')[idx].src = displayedImgSrc; jQuery('._hidden')[idx].src = hiddenImgSrc; } jQuery('.gif_wrap').click(function (event) { var self = this; var idx = jQuery('.gif_wrap').index(this); //returns index of clicked div if (!gifs[idx]) { first_load = true; //target is gif_wrap spinnerLoading.spin();//start Spinner self.appendChild(spinnerLoading.el); } //This is to check if the user clicked again before the gif was fully loaded. //If so, we need to stop the onload Event for the image by setting first_load to false. //Preload the gif onclick if (first_load) { stop_load = true; gif_img = preload_gif(gif_urls[idx], idx); gif_img.onload = function () { //could possibly cause errors (asynch. http://stackoverflow.com/questions/20613984/jquery-or-javascript-check-if-image-loaded) spinnerLoading.stop(); first_load = false; //set first_load to false, otherwise, if a gif is clicked twice the src of the still is overwritten. }; //append gif as img src jQuery(self).children('img').attr('src', gif_img.src); } if (!last_viewed && last_viewed != 0) { last_viewed = idx; //last_viewed != 0 has to be included because !0 is true } if (idx == last_viewed) { //the index of the gif_wrap element that's just been clicked is the same as idx of last click play(idx); } else { //idx of element that's just been clicked differs from element that's last been clicked if (playing) { showing_btn_idx = showing_btn[last_viewed]; //play button of last played gif showing_btn_idx.style.visibility = 'visible'; if (jQuery('._showing')[last_viewed].src == gifs[last_viewed].src) { //if the gif is already showing var tmpSrc = jQuery('._showing')[last_viewed].src; jQuery('._showing')[last_viewed].src = jQuery('._hidden')[last_viewed].src; jQuery('._hidden')[last_viewed].src = tmpSrc; } playing = false; play(idx); } } }); player_wrap.mouseenter(function () { player_wrap.css('cursor', 'pointer'); }); //change mouse on enter, when leaving mouse changes on default }); });